Gothic 1 Remake Wiki: lockpicking, camps, builds & walkthrough.
Gothic 1 Remake guides: lockpicking, which camp to join, builds and walkthrough — updated each patch. Every page shows the game version it was last verified against; the current tracked version is v1.0.
Start here
Your entry point: the core guides
All guides
Long-form system explainers. Every page version-stamped & internally linked.
Gothic 1 Remake Lockpicking: How the Minigame Works
How the new sliding-plate lockpicking puzzle works in Gothic 1 Remake, where to learn it, how the Trained and Master tiers change it, and how to find lockpicks.
Which Camp Should You Join in Gothic 1 Remake?
Old Camp, New Camp or Swamp Camp? How the three factions differ in Gothic 1 Remake — playstyle, magic path, starting armour and the quests you give up.
Gothic 1 Remake Best Build: Starting Stats, Skills & Class
The best build in Gothic 1 Remake: why a Strength one-handed melee build with Firebolt support is the most reliable, plus Dexterity and Mage alternatives and where to put your Learning Points.
Gothic 1 Remake Magic: Circles, Runes & Spells Explained
How magic works in Gothic 1 Remake: the six Circles, Fire vs Water schools, runes versus scrolls, mana, and why the Swamp Camp caps your casting.
Gothic 1 Remake vs Original: Every Big Change
What's different in Gothic 1 Remake compared to the 2001 classic — reworked combat, a bigger seamless map, changed quests, full Orc faction, and no minimap or quest markers.
Frequently asked
A few common questions. Full list on the FAQ page.
What is Gothic 1 Remake?
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How often is the site updated?
A no-fabrication reference for Gothic 1 Remake.
Gothic 1 Remake is the long-awaited remake of the 2001 cult classic — developed by Alkimia Interactive, published by THQ Nordic, and released on 2026-06-05. It rebuilds the Colony, its three camps and its unforgiving world in Unreal Engine 5, with reworked combat and a new lockpicking system.
This site exists to give players accurate, current, well-organised information. Facts come from direct in-game verification — not scraped, not estimated, not invented. Every page tells you which version it reflects.
House Rules
Sourced, not invented.
Every fact traces to an in-game screen or an official source, cited on the page.
Version-stamp everything.
The game version is visible on every data page.
One topic, one URL.
Permanent slugs. 301 redirects if anything moves.
Update within days of a patch.
Freshness over exhaustiveness.